Killing Characters

How do we kill those characters we like?

You can’t write a story about war and not have a death or two, right? For God’s sake, half the characters in ‘Catch-22‘ bite the big one (a few of them memorably, like Snowden). Military conflict and death go hand-in-hand. Some important characters must meet their end.

Other memorable scenes include R.P. McMurphy in ‘One Flew Over the Cuckoo’s Nest,’ of course. It was a tragedy that had to happen. Or scientist Matt Hooper from ‘Jaws.’ (Spared in the film, his gruesome literary end would leave anyone in Brody’s shoes with survivor’s guilt.)
Or Sirius Black from ‘Harry Potter and The Order of Phoenix.’ This one bugged me. Harry needs this living ‘family’ member, a connection to the past that was his parents. And the way Rowling killed him off–his being hit by a spell and falling through the gray-veil doorway–left it open for Harry to bring him back. I wonder if the author herself wasn’t sure what to do about him, thus the mystery. Sadly, he never reappears, and Harry is left without any mentors.

A smug Sirius Black, played by Gary Oldman, from the Harry Potter series.

Killing Characters, the How and Why?

Taking the axe to someone we’ve brought to life is a morbid facet of writing. Obviously, many authors really enjoy it (and some are guilty of, er, overkill).

So how do we kill of people correctly? What is appropriate?

I’ve always tried to write with certain parameters in mind. What is likely? What is realistic? Let the answers to these questions inform the all-important ‘How.’

Combat action is very fast. The different accounts I’ve read (such as ‘Black Hawk Down‘) tell how an intense firefight can last a mere 30 seconds, with thousands of rounds traded across an alley. That doesn’t leave a whole lot of room for a tearful, schmaltzy farewell.

The Harsh Reality

In ‘Destruction,’ a lot of people perish. It is, at its heart, a story about war. And, for the sake of being realistic, that meant killing off a gentle character I enjoyed creating–a man I’d like to see in other tales and settings. (They could all be tainted by the barn-door analogy, however, a la ‘Solo.’)

Like June Vereeth’s mentor/boss Joffe in ‘Endgame,’ it happens in a flash. (In ‘Endgame’ all Vereeth knows is that the cave ceiling is collapsing, and she and her friend are being shoved away, by Joffe. After the dust settles, she finds his hand protruding from a pile of rock.) This time, she has to watch it–from a distance, unable to do anything about it, during action.

Justin Edison's Destruction, second in the Woman at War series, will be out in 2018.

It’s what fits. And, in a story where Karma is turned on its head, this likeable man perishes while a sexist asshole lives. Obviously, this echoes real life. Fair? Not a chance. Art imitates life, doesn’t it?

And could any of us picture McMurphy carrying on as a piece of broccoli, anyway?

Endgame cover by Greg Simanson Designs. Cover shows characters, rockets and a woman's eye against a green-ice background and twin suns, orange lettering. "The war begins" is added at the top.

The Prince of Endless, pt. 4

Dirkennion calmly walks up the road approaching the town gate to Dillingham. The gate is manned by twin brothers from a simple watch tower and walkway over the road. Upon seeing him, one lifts his crossbow while the other holds up a hand.

“Halt, Ehara.”

Dirkennion displays empty hands. “My name is Dirkennion Singh. I was requested by your constable, Marvella.”

The two brothers whisper to each other. One descends a ladder to get Marvella. The other says, “Would you kindly wait there?”

“Fine. Would you kindly put down your crossbow?”

Soon, Marvella approaches and a twin opens the gate for her. “Greetings,” she says, sizing him up. “You…you are…Dirkennion?”

“I am. Your letter spoke of an urgent matter.”

“You got here quickly.”

He looks back down the road he’s traveled. “I am accustomed to fast travel.”

She comes closer, tentatively.

“I do not bite,” he says.

She clears her throat. “I, uh, my apologies. I have never encountered your…kind before.”

“Ehara often have that effect. The urgent matter?”

“Yes, um, sorry. I have bad news.”

Human skull (fake) sitting among greenery

~~~

 

Dirkennion and Marvella are carefully walking down the old dock toward the body. The fog has thinned out. Dirkennion steps slowly with his boots on the most-supported parts. Marvella notes this. The dock creaks beneath them.

“How, may I ask, is your kin involved here?”

“Unknown,” Dirkennion says, coming to the corpse. “Behrattia.” He kneels and examines the body with care, but shows little emotion.

“He said, ‘They took the Prince of Endless.’ Do you know what…?”

Dirkennion stands up, focused. “Endless. Endruskenlessinia? The prince is but a boy, perhaps ten years of age.”

“A little boy?”

Dirkennion approaches the boat, looking it over. “This is a merchant vessel. It came from the east. The nearest port to here is Morondava.”

“Between here and Endless, right?”

“Correct.” Dirkennion glances at her. “Ehara do not meddle in small affairs. If you will permit a few moments of privacy, I will then be underway.”

“To find your cousin’s killers?”

“His path has ended. I go to rescue the prince.”

Marvella grows intrigued and excited by this. “Do–do you need help?”

“No.”

She glances back toward the town. “Would you accept help?”

He looks at her. “You are a town constable.”

She shrugs. “Ibix will be upset, but he can handle local pickpockets for a few days.”

“If you are are offering, then you will need a horse. And supplies.”

 

to be continued…

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